This article was originally published on my personal website.

Quite often, folks reach out to me asking how they can get into the VR/AR field. Usually, they’re design students or designers. I don’t believe that there is one short path to getting the title of XR designer. As I can see, everyone ended up here for different reasons and in different ways. Here I write what skills might be useful for you in pursuing an XR career.

This article should be helpful not only for designers but for coders, game designers, architects, philosophers, and just anyone else.

I should remind…

There wouldn’t be a better sum up that provided by authors on the last page of the book:

We did not write a “NUI for dummies” or imply that one could create a NUI by following a simple 10-step process. Instead, we’ve provided a variety of essays on the NUI and grounded these essays in specific recommendations.

And it’s true; the book contains 30 chapters, each focused on a specific part of the designing NUI.

Initially, I hesitated to start reading this book. What can I find in a ten years old book about design for touchscreens? Indeed it wasn’t…

This article was originally published on my personal website.

Today I want to tell you a story of how I decided on, developed and released my first VR experience. I have to admit it’s a basic app, but I learned quite a lot.

There is no doubt that building quick prototypes is a great way to explore things and test hypotheses, but working on something from concept till release is different. It uncovers so many hidden details that you would never think of by jumping between rapid prototypes and designs.

Luckily I discovered this quite early. While working as a…

This article was originally published on my personal website.

Actually, I don’t mean that all architects are the best XR (AR, XR, VR, and other XRs) designers by default. What I mean here is that architects are well prepared when starting off with XR design. Let me explain.

I have to put the record straight. I’m not an architect. At least not anymore. I studied and worked a few years as an architect, before shifting to the digital products design and eventually to XR. Everything below is based on my personal experience and discussions with other ex-architects now digital-worlds-builders.



This article was originally published on my personal website.

For quite a long time, all my immersive designs were only concepts, not related to any real product. Thanks to my full-time job, I didn’t have to worry about paying my bills and jumping on every gig. It gave me much more freedom to learn and explore useful, exciting, and interesting things. During the first three years, I had a few gigs, but they were mostly about augmented reality interactions, which are less challenging than VR/MR.

Everything changed during spring 2020, when I left my position as lead designer at the…

This article was originally published on my personal website.

First, I have to admit that I do have a basic understanding of music theory. I finished a seven-year piano course. Also, I’ve handled guitars and the ukulele but never played a full song. Yes, I’m ashamed of it. Anyway, I consider understanding the order of notes as a good foundation to build VR music instruments.

My main goal was to explore hand interactions. Also, I wanted to see how receiving immediate pleasurable sound feedback affected the experience as a whole.

To make the entire process efficient, I had to sacrifice…

This article was originally published on my personal website.

I and my wife, who is an architect and interior designer, quite often discuss ideas, concepts and our ongoing projects. We were constantly coming back to the idea of how interior design might adapt to mixed reality (MR) technology and how new technologies can change our homes in general.

Another time during a morning coffee, we thought that it would be cool to make a series of concepts about an ideal shelter for quarantine, obviously including mixed reality and other hot technologies.

Our main goal was to identify how technologies of…

This article was originally published on my personal website.


First, thank you all for your support and positive feedback about my latest MR/AR concepts. I’ve received many messages and questions on what tools I used. Therefore, I decided to make a tutorial. Then, I realized that it’s not magic. All the tricks I’m using are quite basic, and there are plenty of great tutorials where you can learn all of them. Therefore, I decided to describe my workflow step by step, from start to the end, explaining my approach and pointing to tutorials that dive deeper into specific features.

For those of you who didn’t know Anastasia Ku is an editor of Inborn Experience. So if you have any questions related publication or want to submit your article feel free to drop her a line on Twitter.

You have a lot of experience in UX, and especially user research. Did you have a chance to apply it to VR?

Yeah! I have always been curious about VR experiences, and how VR research methodologies differ from the more traditional 2D ones. This curiosity helped me to get involved in a number of VR projects as a UX designer and researcher…

I know that you are a co-founder of digital agencies BRAINZ and BRAINZ VR with more than 10 years of experience in digital marketing. What else I missed?

I’ve spent all of my time with BRAINZ since it was born as our middle school idea with a bunch of friends to start a game development studio :) We built a couple of game prototypes where I learned a lot about 3D development but soon switched to developing interactive microsites just as a matter of coincidence. I got together with Štěpán Kleník and we established BRAINZ in 2008 as a full…

Volodymyr Kurbatov

Product Designer (AI, VR, AR). Creator of Inborn Experience.

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