Published inInborn Experience (UX in AR/VR)Gaze for contextual interactionsI have always been fascinated by the idea of using gaze to improve human-computer interactions.Apr 25, 20232Apr 25, 20232
Published inBootcampHow I used Midjourney AI to design my Ducati ScramblerI plan to work on my Ducati Scrambler this winter to avoid screens. But before, I decided to play with AI to help me imagine what I wanted…Nov 10, 2022Nov 10, 2022
Published inInborn Experience (UX in AR/VR)Exploring Spectacles as XR PrototyperHow I approached Spectacles 2021, came up with ideas, and built prototypes.Oct 8, 2022Oct 8, 2022
Published inInborn Experience (UX in AR/VR)Etiquette wearing smart glasses9 etiquette rules for wearing smart AR glasses before it’s too late…Nov 2, 2021Nov 2, 2021
Published inInborn Experience (UX in AR/VR)Case study: Port 6. Importance of accurate touch detectionCurrent visual detection of hand pose and pinch is very limiting. Even such a minor improvement as accurate pinch helps a lot…Nov 1, 2021Nov 1, 2021
Published inInborn Experience (UX in AR/VR)Getting into XR as designerI write what skills might be useful for you in pursuing an XR career.Apr 10, 20218Apr 10, 20218
Published inInborn Experience (UX in AR/VR)Review of the book Brave NUI WorldMy short review of the book Brave NUI World by Daniel Wigdor and Dennis Wixon.Mar 8, 20211Mar 8, 20211
Published inInborn Experience (UX in AR/VR)From Prototype to VR AppToday I want to tell you a story of how I decided on, developed and released my first VR experience.Jan 27, 20212Jan 27, 20212
Published inInborn Experience (UX in AR/VR)Why architects are the best XR designersArchitects have many not obvious, but quite useful skills for XR design.Dec 16, 20201Dec 16, 20201
Published inInborn Experience (UX in AR/VR)Immersive Design in Real LifeHere are my takeaways on how working on concepts differs from real products…Oct 21, 2020Oct 21, 2020